Why VR is here to stay

It’s an argument that goes back a long way: VR is a medium that’s changing the way people interact with video, and the industry’s response has been to create new types of products that offer the benefits of VR without the costs.

The first major new category of VR headsets came in 2013, when Oculus launched the Oculus Rift, a $2,500, full-body VR headset that included a pair of Oculus Touch controllers and an array of motion sensors.

In the years since, we’ve seen a range of headsets and accessories that combine the same kind of tech: a pair or even a set of 3D cameras that record images, but also give users the ability to move around within them.

The biggest of these, the Gear VR, debuted in 2017, and it has since been sold to over 100,000 people worldwide.

Now, the first major company to make a full-fledged VR headset, Sony, has announced its latest, the PlayStation VR, a headset that comes with a controller and a pair that will allow users to use the PlayStation Camera, which allows you to interact with virtual objects in VR.

Sony’s PlayStation VR is the company’s most affordable headset, costing $399, and its developers have been able to focus on the features that made the PlayStation Move work so well in the past, like motion tracking.

But that doesn’t mean you have to be a big gamer to use this headset, which can be used with an Android phone or a PlayStation TV.

The PlayStation VR itself isn’t new.

It’s been available for a couple of years now, but Sony’s PlayStation Camera has proven to be one of the most popular features.

It allows you, for example, to see your friend’s avatar on a PlayStation screen and move the camera around in real-time to capture them.

If you’re a big fan of virtual reality, you can use the camera to create 360-degree panoramas and also record video of your avatar walking around in VR, which would give you a unique experience in VR without having to sit down and watch a video in front of you.

In the PlayStation 360, you had to use your mouse to move the virtual camera around.

But Sony’s cameras are all controlled with motion sensors, and they can work without the need for a mouse.

Sony also made it easier to customize the experience of the PlayStationVR with a camera that you could purchase for $399.

But Sony has now made a move into the next generation of VR, releasing the PlayStation Eye, a head-mounted camera that’s not a full body VR headset but has the ability in addition to motion sensors to capture 360-degrees and capture your head movements in VR for use in your game.

This headset also includes a camera to record your eyes, and a PlayStation Camera app that allows you—like the PSVR—to take a 360-angle video from the PlayStation camera and import it into the PlayStation TV app.

Sony has also introduced a new “presence mode” that lets you customize the camera’s settings so that it’s only able to record when your head is in VR and not when it’s in real life.

Sony has also announced its first consumer PlayStation VR headset called the PS VR Plus, which has a more traditional design.

But the company has made a few changes, including the addition of a PlayStation Eye camera that lets users see what’s happening in your virtual environment.

It has also made a slight improvement to the PlayStation Touch controller: instead of the two buttons that used to be on the top and the bottom, now there are three buttons that you can control with your thumbs.

It looks like a big improvement, but it’s also not a huge change.

The PS VR is still very much a work in progress, with some developers working on additional features that will eventually make it a full VR headset.

But at this point, Sony is still the only company that can sell a full virtual reality headset with the PlayStation eye and PlayStation Camera.