‘Videogame’ producers who are pushing for change in video game journalism

Videogames are the hottest category of video games this year, according to data released Wednesday by the National Association of Broadcasters.

The association’s new survey shows that video game players who play games in the same way are increasingly likely to play with friends and with strangers, even if they’re playing a game with two people.

The survey found that 46 percent of players who played a game in the last year said they had friends and colleagues playing the same game, up from 36 percent in 2016.

The survey also found that 48 percent of gamers who played games in 2017 said they used their friends and family to play the game with them, up 14 percent from the year before.

The study, conducted by the AAA video game production company Digital Extremes, found that games developers have been working to change the way they make games for years, and now video game producers are pushing to change that.

Digital ExtremES co-founder John Smedley said in a statement that the industry has a long history of pushing to make video games more inclusive.

In 2016, a Pew Research Center poll found that 77 percent of video game creators said they believed in diversity and inclusion.

The industry has been pushing to increase that number by expanding access to minority creators and expanding its use of social media platforms to promote diversity in games.

This year, the video game industry also saw an uptick in interest from women developers.

Female game developers, who make games primarily for men, are also making strides toward inclusion in the industry.

A survey from this year’s ESA/AAAS conference found that 73 percent of women developers said they were making games with women, up 3 percentage points from 2016.

That’s in addition to the 79 percent of men developers who said they made games with a woman, up 5 percentage points.

A survey from the same conference found the same trend among developers who work with the LGBTQ community.